The role-playing game Mass Effect has noteworthy features of character development through its character creation process. When you first create your character you can choose your gender and choose various background and visual elements to personalize your character, but also shape his or her identity. You may also choose from three different classes: a soldier, an engineer, or a biotic. Each class has its advantages, disadvantages, and special abilities that pertain to it, but you can also be a hybrid of different classes if you so choose. The great thing about all of these features is that during the game you encounter other characters and you must engage in conversation with them. Based on the things you made your character out to be determines how you get spoken to by others and in essence, how you are thought of in the game world. Also, when you are talking to other characters in the game you are given the choice of how to respond to them; how you respond will dictate what kind of person you are by adding points to two categories: Paragon and Renegade. Paragon is the "good guy," I mean you are already a good guy to start the game, but this classification means that you are polite, cool, etc. Renegade, however, means that you talk violently, take no bullshit, and that you threaten people. This has a great impact on the overall story because you become notorious or "that guy" within the game world and it shows. All of your actions based on what type of person your character is will affect the ending of the story as well and playing through the game as a different class gives some variance in game play as well.
Features like these tend to only show up in role-playing games, but hey, it's a great start to what can hopefully become a game player essentially controlling his or her own character development and story with the movement of a joystick and pressing some buttons.
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